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Mental Ray Nodes in Maya


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Ryemma screenshot maken 1 Jun 12 2009, 11:45 AM EDT by coenemeloen
Thread started: Jun 9 2009, 7:59 AM EDT  Watch
Het probleem wat geregeld langs komt, is hoe je een screenshot maakt op een mac.

cmd/appeltje + shift + 3 = een screenshot picture! (staat op desktop dan)

... het is fantastisch.
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nadja_s And another Maya trick 0 Jun 9 2009, 9:29 AM EDT by nadja_s
Thread started: Jun 9 2009, 9:29 AM EDT  Watch
Sculpt Polygon Tool
This tool offers a variety of ways to manipulate the surface of a polygon and is therefore
almost always best to check the settings in the Sculpt Polygon Tool Options before using it.
This tool does not add or remove faces but does modify their shape. For the best results, the
Sculpting Tool requires the polygon to have a large number faces to work with.
Note : Object‟s with extensive histories may not behave as expected when a sculpt tool is
used. To avoid this problem, Delete the object‟s history.
The size of the sculpt tool can be thought of as a 3D Oval whose area of effect is specified
by the U radius. The depth of the effect is controlled by the Opacity, where a value of “1” will
have the strongest effect. The Flood button effects the ent ire surface of the selected object
with the selected Operation (see below). Note : The L radius is only used when you are
using a stylus. The shape of the tool‟s effect can also be modified. An icon menu provides a
listing of the stencils available. The effect is specified by the operation: Operation
Abbreviation Function Push Pl Create Indents in the surface Pull Ps Create Raises
in the surface Smooth S Blends “high” and “low” areas Erase E Erases the effects of
the Sculpting Tool Under the Script Variable headings you can specify the Max
Displacement that the Sculpt Tool can cause. The Script Tool will not exceed this surface
displacement regardless of how many times you use the Sculpt Tool on the same spot. To
overcome this maximum, under the Surface section, check the Update On Each Stroke box
and the Sculpt Tool will then be able to further effect previously sculpted areas.
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nadja_s Further Maya tricks 0 Jun 9 2009, 9:29 AM EDT by nadja_s
Thread started: Jun 9 2009, 9:29 AM EDT  Watch
Smooth
Smooth rounds the entire polygon by subdividing the polygons” faces and rotating the edges
to create an overall curved shape. Smooth will work on just a few faces or an entire object.
Typically you will only need one division but in the Smooth Options, you can increase the
number of divisions dramatically. Usually you will not want to go to more than two divisions if
you are still modeling the object heavily. In order to round your polygon object more using
less divisions you can also decrease the Continuity.

Bevel
Bevel rounds the corners of a polygon giving the object a more natural look. This is done by
creating new faces along the edges that create an overall curve effect. Unlike Smooth, Bevel
must be used on an entire object. The Bevel Options though gives a great deal of control to
the user. Offset controls how large the new faces will be. A small offset is usually best for
giving just a rounded edge natural look. A large offset is used to modify the overall shape
more. Sometimes using Smooth may produce better results than using a large offset.
Roundness controls how much of a curve the new faces will create. Segments controls how
many new faces will be created. Two to five usually works well. Triangulate Change the
face(s) of a polygon object to a basic triangle shape instead of a rectangular shape. This can
be done to aid in the material/texture rendering process, but costs considerably more in the
poly count. It can also be used as a quick way to divide a face into two new faces.

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Keyword tags: Smoooth and Bevel
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