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nadja_s |
Latest page update: made by nadja_s
, Jun 9 2009, 9:59 AM EDT
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| Started By | Thread Subject | Replies | Last Post | ||
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| Ryemma | screenshot maken | 1 | Jun 12 2009, 11:45 AM EDT by coenemeloen | ||
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Thread started: Jun 9 2009, 7:59 AM EDT
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Het probleem wat geregeld langs komt, is hoe je een screenshot maakt op een mac.
cmd/appeltje + shift + 3 = een screenshot picture! (staat op desktop dan) ... het is fantastisch. |
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| nadja_s | And another Maya trick | 0 | Jun 9 2009, 9:29 AM EDT by nadja_s | ||
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Thread started: Jun 9 2009, 9:29 AM EDT
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Sculpt Polygon Tool
This tool offers a variety of ways to manipulate the surface of a polygon and is therefore almost always best to check the settings in the Sculpt Polygon Tool Options before using it. This tool does not add or remove faces but does modify their shape. For the best results, the Sculpting Tool requires the polygon to have a large number faces to work with. Note : Object‟s with extensive histories may not behave as expected when a sculpt tool is used. To avoid this problem, Delete the object‟s history. The size of the sculpt tool can be thought of as a 3D Oval whose area of effect is specified by the U radius. The depth of the effect is controlled by the Opacity, where a value of “1” will have the strongest effect. The Flood button effects the ent ire surface of the selected object with the selected Operation (see below). Note : The L radius is only used when you are using a stylus. The shape of the tool‟s effect can also be modified. An icon menu provides a listing of the stencils available. The effect is specified by the operation: Operation Abbreviation Function Push Pl Create Indents in the surface Pull Ps Create Raises in the surface Smooth S Blends “high” and “low” areas Erase E Erases the effects of the Sculpting Tool Under the Script Variable headings you can specify the Max Displacement that the Sculpt Tool can cause. The Script Tool will not exceed this surface displacement regardless of how many times you use the Sculpt Tool on the same spot. To overcome this maximum, under the Surface section, check the Update On Each Stroke box and the Sculpt Tool will then be able to further effect previously sculpted areas.
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Sculpt Polygon Tool
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| nadja_s | Further Maya tricks | 0 | Jun 9 2009, 9:29 AM EDT by nadja_s | ||
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Thread started: Jun 9 2009, 9:29 AM EDT
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Smooth
Smooth rounds the entire polygon by subdividing the polygons” faces and rotating the edges to create an overall curved shape. Smooth will work on just a few faces or an entire object. Typically you will only need one division but in the Smooth Options, you can increase the number of divisions dramatically. Usually you will not want to go to more than two divisions if you are still modeling the object heavily. In order to round your polygon object more using less divisions you can also decrease the Continuity. Bevel Bevel rounds the corners of a polygon giving the object a more natural look. This is done by creating new faces along the edges that create an overall curve effect. Unlike Smooth, Bevel must be used on an entire object. The Bevel Options though gives a great deal of control to the user. Offset controls how large the new faces will be. A small offset is usually best for giving just a rounded edge natural look. A large offset is used to modify the overall shape more. Sometimes using Smooth may produce better results than using a large offset. Roundness controls how much of a curve the new faces will create. Segments controls how many new faces will be created. Two to five usually works well. Triangulate Change the face(s) of a polygon object to a basic triangle shape instead of a rectangular shape. This can be done to aid in the material/texture rendering process, but costs considerably more in the poly count. It can also be used as a quick way to divide a face into two new faces.
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Smoooth and Bevel
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